As a programmer on Amnesty, I worked in an existing codebase to design, prototype, and implement new gameplay mechanics and behaviors in Unreal Engine 4 for a dark fantasy asymmetric multiplayer first-person action game. I collaborated with a team of programmers to further develop the game’s online network functionality, rigged a major character for animation, constructed the game’s website, and led the development team during a sprint using Agile methodology.

Game website at

Play Trailer: