Skellytons VR

My current project is a virtual reality sword-fighting game made in Unreal Engine 4 for the HTC Vive. It's a simple game (so far!), I recently began to gain experience developing for VR and to experiment with fully dynamically destructible enemy characters under VR performance requirements. The skeleton enemies are fully rigged and animated and can be cut at any location and angle while maintaining VR-ready framerates.